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THE USE OF TRADITIONAL GAGARUDAAN GAME FOR TEACHING VOCABULARY AT THE FIFTH GRADE OF MI TARBIYATUL ATHFAL SERA TENGAH BLUTO SUMENEP
Human is the object of research that have full of problems. Problems itself
are discrepancy between the theory and fact. By this research, the problems are
expected to get the solution, associated with the topic will be discussed.
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In research focus, the researcher identifies the topic to research that
consists of specifying an issue to research, developing a justification for
researching it, and suggesting the importance of the research for select audiences
that will read the report. The problems in the research purpose to limit the
discussions.
While Adnan Latif stated that research problems refer to questions raised
in, a research project that clearly reflects what kind of answers is expected to be
discovered through the process of research. It is clear enough that research
problems are questions in which the answers will be found through research.
Based on the phenomenon that the researcher describes in the research
context above, the researcher formulates research problem of this research as
follows:
1. How is the process of the use of traditional Gagarudaan game for
teaching Vocabulary at the fifth grade of MI Tarbiyatul Athfal?
2. How is the students’ response of the use of traditional Gagarudaan
game in teaching Vocabulary at the fifth grade of MI Tarbiyatul
Athfal?
3. How can the use of traditional Gagarudaan game makes the students
more active?
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