Text
The Effect Of “True Or False Chair”Game to the Students' Vocabulary Achievement on the Fifth Grade SDN Konang II Galis Pamekasan
Keywords: True or False Chair Game, Vocabulary Achievement
There are many students get difficulties in English vocabulary and sometimes
they need an interesting strategy in to comprehend the words. Vocabulary
achievement is student's achievement in english vocabulary the extent to which
they master and understand the English vocabulary. So, the researcher want to
measure the effect of using True or False chair game to the students to the
vocabulary achievement.
There are two problem statement in this study: The first, Do “True Or False
Chair” game Have Significant effect to the Students’ Vocabulary Achievement
on the Fifth Grade SDN Konang II Galis Pamekasan. The second, How
Significant is The “True Or False Chair” game effect to the Students’
Vocabulary Achievement on the Fifth Grade SDN Konang II Galis Pamekasan.
There are two variables in this study. The independent variable is True or false
chair game and the dependent variable is students’ vocabulary achievement. This
study used quantitative research method and the design that use in this study is
pre-experimental design. The former was found by employing test (pre-test and
post-test). The population of this study is also of the sample namely all students
on the Fifth Grade SDN Konang II Galis Pamekasan which consist of 29 students.
While, research instrument which used are test and documentation. Test was used
to test students’ vocabulary achievement and to measure how Significant is The
“True Or False Chair” game effect to the Students’ Vocabulary Achievement.
The obtained data from test was analyzed by using t-test formula.
Tidak tersedia versi lain