PERPUSTAKAAN UIN MADURA

Perpustakaan Religius, Kompetitif dan Kolaboratif

  • Beranda
  • Informasi
  • Berita
  • Statistik
  • Bantuan
  • Pilih Bahasa :
    Bahasa Arab Bahasa Bengal Bahasa Brazil Portugis Bahasa Inggris Bahasa Spanyol Bahasa Jerman Bahasa Indonesia Bahasa Jepang Bahasa Melayu Bahasa Persia Bahasa Rusia Bahasa Thailand Bahasa Turki Bahasa Urdu

Pencarian berdasarkan :

SEMUA Pengarang Subjek ISBN/ISSN Pencarian Spesifik

Pencarian terakhir:

{{tmpObj[k].text}}
No image available for this title
Penanda Bagikan

Text

The Effect Of “True Or False Chair”Game to the Students' Vocabulary Achievement on the Fifth Grade SDN Konang II Galis Pamekasan

Sulfiana Safitri - Nama Orang;

Keywords: True or False Chair Game, Vocabulary Achievement
There are many students get difficulties in English vocabulary and sometimes
they need an interesting strategy in to comprehend the words. Vocabulary
achievement is student's achievement in english vocabulary the extent to which
they master and understand the English vocabulary. So, the researcher want to
measure the effect of using True or False chair game to the students to the
vocabulary achievement.
There are two problem statement in this study: The first, Do “True Or False
Chair” game Have Significant effect to the Students’ Vocabulary Achievement
on the Fifth Grade SDN Konang II Galis Pamekasan. The second, How
Significant is The “True Or False Chair” game effect to the Students’
Vocabulary Achievement on the Fifth Grade SDN Konang II Galis Pamekasan.
There are two variables in this study. The independent variable is True or false
chair game and the dependent variable is students’ vocabulary achievement. This
study used quantitative research method and the design that use in this study is
pre-experimental design. The former was found by employing test (pre-test and
post-test). The population of this study is also of the sample namely all students
on the Fifth Grade SDN Konang II Galis Pamekasan which consist of 29 students.
While, research instrument which used are test and documentation. Test was used
to test students’ vocabulary achievement and to measure how Significant is The
“True Or False Chair” game effect to the Students’ Vocabulary Achievement.
The obtained data from test was analyzed by using t-test formula.


Ketersediaan
#
Perpustakaan IAIN Madura (TUGAS AKHIR) 132023101 SUL T
132023101
Tersedia namun tidak untuk dipinjamkan - No Loan
Informasi Detail
Judul Seri
-
No. Panggil
132023101 SUL T
Penerbit
Pamekasan : IAIN Madura., 2023
Deskripsi Fisik
-
Bahasa
Indonesia
ISBN/ISSN
-
Klasifikasi
132023101
Tipe Isi
-
Tipe Media
-
Tipe Pembawa
-
Edisi
-
Subjek
SKRIPSI TBI 2023
Info Detail Spesifik
101
Pernyataan Tanggungjawab
-
Versi lain/terkait

Tidak tersedia versi lain

Lampiran Berkas
Tidak Ada Data
Komentar

Anda harus masuk sebelum memberikan komentar

  • Daftar Mandiri
  • Area Anggota
  • Penghitung Pengunjung
  • Cek Denda
  • Survei
  • Masuk Administrator
PERPUSTAKAAN UIN MADURA
  • Informasi
  • Layanan
  • Pustakawan
  • Area Anggota

Tentang Kami

Menyediakan sumber informasi dalam memenuhi Tri Dharma Perguruan Tinggi yaitu informasi untuk pendidikan atau pengajaran, penelitian serta pengabdian masyarakat.

Cari

masukkan satu atau lebih kata kunci dari judul, pengarang, atau subjek

Donasi untuk SLiMS Kontribusi untuk SLiMS?

© 2026 — Senayan Developer Community

Ditenagai oleh SLiMS
Pilih subjek yang menarik bagi Anda
  • Karya Umum
  • Filsafat
  • Agama
  • Ilmu-ilmu Sosial
  • Bahasa
  • Ilmu-ilmu Murni
  • Ilmu-ilmu Terapan
  • Kesenian, Hiburan, dan Olahraga
  • Kesusastraan
  • Geografi dan Sejarah
Icons made by Freepik from www.flaticon.com
Pengecekan Denda
Pencarian Spesifik
Kemana ingin Anda bagikan?